Optimizing immersive services with parallel in-network rendering and deep RL

dc.contributor.authorGlitho, Roch H.
dc.contributor.authorGherari, Manel
dc.contributor.authorMaia, Adyson
dc.date.accessioned2026-06-19T13:32:40Z
dc.date.available2026-06-19T13:32:40Z
dc.date.issued2026
dc.description.abstractThis paper addresses the challenge of delivering low-latency, scalable immersive experiences by exploiting a hybrid continuum of cloud, edge, and In-Network Computing (INC) resources. Indeed, delivering low-latency, scalable immersive experiences requires the transfer of a large amount of digital assets of different sizes, many of them consisting of large, static scene elements corresponding to service-specific and user-specific components. We argue in this paper that such elements could be separated within an in-network rendering farm while dynamically caching popular assets and synchronizing rapidly changing, user-centric data at INC, Edge or Cloud nodes. Still all theses need to be orchestrated efficiently. To efficiently orchestrate these heterogeneous resources, we formulate in this paper a multi-objective optimization problem - maximizing resource efficiency, minimizing end-to-end latency, and maximizing user request acceptance. This optimization problem is then solved via a deep reinforcement learning (DRL) framework that adaptively assigns functions across all layers in real time. The purpose of our proposed popularity-based replication and pre-caching is to further reduce latency for the most frequently accessed assets, while we offload lightweight rendering operations directly onto programmable switches to cut down on round-trip delays. Extensive simulations, benchmarked against multiple baselines, demonstrate that our approach consistently maintains sub-20ms end-to-end delays and achieves superior resource utilization efficiency under dynamic workloads. These results validate the potential of integrating INC into the Compute Continuum and use a DRL-driven orchestration, both together allowing to meet the stringent Quality of Service (QoS) and Quality of Experience (QoE) requirements of next-generation immersive applications.
dc.identifier.citationGherari, M., Maia, A., Dieye, M., Elbiaze, H., Ghamri-Doudane, Y. and Glitho, R.H., 2026. Optimizing Immersive Services with Parallel In-Network Rendering and Deep RL. IEEE Transactions on Machine Learning in Communications and Networking.
dc.identifier.uri10.1109/TMLCN.2026.3666742
dc.identifier.urihttps://hdl.handle.net/10566/24620
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.ispartofseriesN/A
dc.subjectDRL-based resource optimization
dc.subjectimmersive application
dc.subjectIn network computing
dc.subjectprogrammable network
dc.titleOptimizing immersive services with parallel in-network rendering and deep RL
dc.typeArticle

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