Optimizing immersive services with parallel in-network rendering and deep RL

Loading...
Thumbnail Image

Date

Journal Title

Journal ISSN

Volume Title

Publisher

Institute of Electrical and Electronics Engineers

Abstract

This paper addresses the challenge of delivering low-latency, scalable immersive experiences by exploiting a hybrid continuum of cloud, edge, and In-Network Computing (INC) resources. Indeed, delivering low-latency, scalable immersive experiences requires the transfer of a large amount of digital assets of different sizes, many of them consisting of large, static scene elements corresponding to service-specific and user-specific components. We argue in this paper that such elements could be separated within an in-network rendering farm while dynamically caching popular assets and synchronizing rapidly changing, user-centric data at INC, Edge or Cloud nodes. Still all theses need to be orchestrated efficiently. To efficiently orchestrate these heterogeneous resources, we formulate in this paper a multi-objective optimization problem - maximizing resource efficiency, minimizing end-to-end latency, and maximizing user request acceptance. This optimization problem is then solved via a deep reinforcement learning (DRL) framework that adaptively assigns functions across all layers in real time. The purpose of our proposed popularity-based replication and pre-caching is to further reduce latency for the most frequently accessed assets, while we offload lightweight rendering operations directly onto programmable switches to cut down on round-trip delays. Extensive simulations, benchmarked against multiple baselines, demonstrate that our approach consistently maintains sub-20ms end-to-end delays and achieves superior resource utilization efficiency under dynamic workloads. These results validate the potential of integrating INC into the Compute Continuum and use a DRL-driven orchestration, both together allowing to meet the stringent Quality of Service (QoS) and Quality of Experience (QoE) requirements of next-generation immersive applications.

Description

Citation

Gherari, M., Maia, A., Dieye, M., Elbiaze, H., Ghamri-Doudane, Y. and Glitho, R.H., 2026. Optimizing Immersive Services with Parallel In-Network Rendering and Deep RL. IEEE Transactions on Machine Learning in Communications and Networking.