Prof. William Tucker
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Position: Associate Professor Department: Computer Science Faculty: Faculty of Natural Science Qualifications: BA (Trinity University, USA), MS (Arizona State University, USA), PhD (UCT) Research publications in this repository ORICD iD 0000-0001-8636-7281 More about me: here, here and here Tel: 021 959 2516 Fax: 021 959 1274 Email: btucker@uwc.ac.za
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Browsing by Author "Adesemowo, A. Kayode"
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Item Affective gesture feedback Instant Messaging on handhelds(Institute of Electrical and Electronics Engineers, Inc., 2004) Adesemowo, A. Kayode; Tucker, William DavidMobile devices and mobile networks are becoming more data-centric (evident in Japanese I-mode) even as mobile network voice Average Revenue Per User are declining, new stream of data services are required which must take cognisance of handhelds features albeit their small screen estate and input/output limitations. A text only Instant Messaging (IM) built on the Internet Engineering Task Force open standard Session Initiation Protocol (SIP) and SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE) has been developed in line with our novel introduction of a user-defined text Hotkey feature. Given that text communication possesses expressive discourse with some presence level, we seek to show that one-click text-gesture fast-tracking enhances text communication further. For this study, we are taking a hybrid quantitative and qualitative approach. Initial results have shown that an Affective Gesture approach is more likely to improve IM chat spontaneity/response rate. Enhanced input mechanisms for handheld IM system are expected to increase co-presence between handheld users and their desktop-based counterparts while in a synchronous discussion.Item Handheld fast-track feedback instant messaging(Telkom, 2003) Adesemowo, A. Kayode; Tucker, William DavidAs mobile devices and networks become more data-centric, text messaging requires an extension of co-presence capabilities for better interactive discussion between input/output handicapped handheld users and their free form desktop counterparts. Given some degree of co-presence (online presence and awareness) in text-based Instant Messaging, we hope to increase this co-presence on a handheld with fast-track feedback (FF) mechanisms. These are user-defined gestures, such as emoticons, and prioritised messages. We are building a system that facilitates gesture input within an interactive text-based chat over a wireless network running Session Initiation Protocol (SIP). The chat bridges a robust desktop environment and a small number of handhelds. This work in progress looks into the SIP Instant Messaging and Presence Leveraging Extensions as a platform to provide fast-track interactive and co-presence feedback. The aim is to rubberise a hitherto plastic and limited instant messaging conversation. We shall measure co-presence levels between FF and standard IM environments in and without desktop and handhelds by engaging two groups of users in chats session. We expect to demonstrate that there exists high co-presence notion in open (work by Sun Research Awarenex Group and AT&T Hubbubme in similar domain were in closed systems) FF text messaging open environment as we would like to show that this higher presence brings a much more enhanced interactive discourse. The envisaged results are intended to extrapolate to online aware co-presence in the up and coming smart phones on 3G packet networks.Item Instant Messaging on handhelds: affective feedback(Telkom, 2004) Adesemowo, A. Kayode; Tucker, William DavidA text only Instant Messaging (IM) built on the IETF open standard SIP/SIMPLE has been developed in line with our proposed introduction of a user-defined text Hotkey feature. These act as an on-click Affective Gesture (AG): in similitude to Face-to-Face (F2F) expressive gesture-like abilities. Given that text communication possesses expressive discourse with some presence level, we seek to show that one-click text-gesture fast-tracking enhances text communication further. For this study, we are taking a hybrid quantitative and qualitative approach. Initial Pre-trial results have shown that an AG approach is more likely to improve IM chat spontaneity/response rate. Further experimental trials are being undertaken. Mobile devices and networks are becoming more data-centric (evident in Japanese I-mode) even as mobile network voice Average Revenue Per User (ARPU) are declining, new stream of data services are required which must take cognisance of handhelds features albeit their small screen estate and input/output limitation. Given that IM is entrenched in the social space, especially among teenagers and gaining wide adoption in the business place, we believe extensions are required for IM steep uptake in the mobile world, much as SMS has gained prominence. Enhanced input mechanisms for handheld IM system are expected to increase co-presence between handheld users and their desktop-based counterparts while in a synchronous discussion.Item Instant messaging on handhelds: an affective gesture approach(SAICSIT in association with ACM, 2005) Adesemowo, A. Kayode; Tucker, William DavidText communication can be perceived as lacking in chat spontaneity, or plastic, due to medium limitations during interaction. A form of text messaging, Instant Messaging (IM), is now on the uptake, even on mobile handhelds. This paper presents results of using affective gesture to rubberise IM chat in order to improve synchronous communication spontaneity. The experimental design makes use of a text-only IM tool, running on handhelds, built with the Session Initiation Protocol (SIP) and the SIP Instant Messaging and Presence Leveraging Extensions (SIMPLE). The tool was developed with a novel user-defined hotkey – a one-click context menu that fast-tracks the creation and transmission of text-gestures and emoticons. A hybrid quantitative and qualitative approach was taken in order to enable data triangulation. Data collected from user trials affirms that the affective gesture hotkey facility improves chat responsiveness, thus enhancing chat spontaneity.